using System;
using System.Collections.Generic;
using System.Text;

namespace DeblectorAddIn
{
    public class StateObject
    {
        private bool _onBreak;

        public bool OnBreak
        {
            get { return _onBreak; }
            set { 
                _onBreak = value;
                if (value == false)
                    CanStep = false;
            }
        }
        private bool canStep;

        public bool CanStep
        {
            get { return canStep; }
            set { canStep = value; }
        }
        private bool attaching;

        public bool Attaching
        {
            get { return attaching; }
            set { attaching = value; }
        }
	
	
    }
}
